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Joined 3 months ago
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Cake day: November 19th, 2024

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  • Do I pay full price for games before they are available to play and are most likely not going to be finished upon release? No.

    Preordering anything with no real or artificial scarcity doesn’t really make financial sense. It’s a predatory sales tactic to get people to part with their money sooner, in this case before customers have a chance to use software that is pretty much unreturnable. Gaming publishers love digital preorders because some customers end up paying full price for games they don’t even like and can’t even resell.

    Sadly, for at least the last ten years or more, most non-online games are best played a few years after release date when they’ve had their bugs fixed or their ‘complete edition’ released.








  • I completely agree with his view on this. The literal ‘shattered world’ is overdone and not usually the best way to convey a shattering mind.

    To extend the topic in a slightly different direction: I am incredibly annoyed at pretty much all ‘floating islands’ in games where there is a chunk (or chunks) of land floating in front of a backdrop because the dev couldn’t be arsed to make the rest of the damn landscape. I call them “floating in space” games. There are tons of games at do this.

    If your game has a good narrative reason for floating islands, or is a strategy or puzzle game that’s played on a board, that’s totally fine, but if there isn’t a good reason for the land to be lacking a completed landscape and is just floating there, I will skip over purchasing or playing those games.