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I’m burning with desire to know what candle assistant pays and what other duties they have
I’m burning with desire to know what candle assistant pays and what other duties they have
Yeah, i don’t shame setups but I’ll make an exception for an exceptional specimen. I’d shame that punk for breathin’ wrong. Example: He’s definitely using more a’ my air than i’d like. I don’t hold much hope but i do hold some; that i live to see him get all he deserves.
Same guy who said “marketing is dead” is playing the CDPR startegy “we’re the good guys” to endear himself with the public.
Excellent point. I like where your head is at in general, no cap. Roll with that point, it’s
Bioware has had 15 of releasing bland crap I don’t find good.
True, and i agree, but to clarify my position: that’s not what talent means in this context. In fact, i’m claiming your conflation of the definition of “talent” in this context serves to make a case you perhaps didn’t mean to, a case that ‘they make poor games and thus it doesn’t matter that they’re laid off’.
I’m not saying that was your point, I’m saying that’s what it looks like to readers when you bring up the unrelated point of whether you like biowares games.
Do you get what i mean?
While ya ain’t wrong that bioware isn’t what it used to be your comment claims there’s not been talent in the building for 15 years which is just silly if you think about it. Like, they can still program games 10 times better n you, or me, or, for the context of this quote, biowares management.
Yer just taking the definition of “talent” (in this case used to describe the people who program games, separate from management who produce nothing) and changing it to ‘making great games you like’ which is 1000% not the point he was making.
Worth noting it’s 1st only in gross profits, 5th in copies sold. 1st place in that regard is still GT3 A-spec. The article mentions increases in price per unit is why its the highest grossing
Eh, i couldn’t tell you like, what ⅒ of those currencies were, but if I’m not mistaken those “currencies” author is talking about are really more like xp unlocks for specific gear. PvP/PvE gear have their own stats and tiers and “currency” cuz before this was implemented, it was tough for beginners to get geared up for tougher dungeons (no one wants to run a PUG for an hour or 2 and get nothing) and back then top-geared PvE guilds could roll dedicated PvP groups with their PvE purples.
It’s not really a problem I’ve heard players complain about
🎶🎤🎶Errybody get yer shit onna dancefloor! Now work it. Just work it. Errybody getcher shit n work it🎶
Why heckbear 2 times? I am confuzzled
Thanks for the info, appreciated. Considering the widespread love for fromsoft style visual storytelling I wonder why that was even done. Cost cutting/time savings maybe?
What changes? I tried a quick search and didn’t find anything about those, can you elaborate?
The joke is i don’t think any “future pcs” can run crysis now since it’s not compatible with new windows versions iirc. I got a cobwebbed copy i can’t play in my steam library rn
Man i was just told pc gaming would be dead in 5 years
Awwww shi 470 gang
Ok i understand your point now, agreed.
Did we just become best friends?