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Joined 2 years ago
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Cake day: June 30th, 2023

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  • Yea totally! I actually really like when developers can do that. I think when artificial (or genuine) limitations are placed on art, projects or whatever, it can make them turn out to be better than if you had full freedom.

    There’s a fine line between creativity and laziness that shouldn’t be crossed. But when it’s done really well I think it’s super cool


  • I’ve been trying to work my way through them. I’ve currently finished 0, 1, and 2. I played 0 twice, though, and will likely end up playing it again, lol.

    I’ve been finding it difficult to get through longer games recently. Mainly because I only play them on the weekends. They keep releasing one every year or so which is also crazy. It feels like they are just pumping them out now, so I’ll likely take another 3-5 years before I get through them all.

    I really enjoyed how zero let’s you explore. It feels like they took their time to model each area as close to real life as possible. I don’t know how true that is, but from the photos I’ve seen, it seems that way. I really liked shenmue 1 and 2, and these games feel like the closest thing I’ll ever get to that experience again.




  • I have been playing fortnite. And I’m kinda digging it. I completely despise their monetization, but I’ve been enjoying the gameplay loop. It’s a solid Battle Royale game. I find the pacing is pretty good in terms of how long you wait to engage other players.

    I also like that they update it semi frequently. Usually, I don’t* like when games do that. But the core fundamentals stay the same while the extras (like the map and weapon/tools) change.

    I didn’t think I would ever enjoy it.

    I’ve also been playing Persona 3 Reload, and sniper elite 5. Both of those are pretty solid too. Sniper elite 5 felt weird at first because the game felt extra punishing until you unlock more options for stealth. I might have been playing it wrong.

    Persona 3 reload is fun, but I feel like the two styles of gameplay don’t exactly mesh perfectly? They just don’t feel like they’re as robust as I want them to be (but the game has a decent amount of depth so idk how they would do that without overwhelming the player). I realize the game is a remake of an older title, though, so I’m assuming it’ll just get better as the series progressed.




  • That’s very interesting. I’m not sure, to be honest.

    I had assumed it was the weight as it feels heavy after a while. But it could be due to the lack of a secure grip with the joycons. I know the 3ds had similar issues where, after a while, it didn’t feel comfortable either. But I felt like I could use it much longer.

    I didn’t realize valve went through so many iterations. That’s a really cool image. I’ll have to see if I can find better shaped joycons when the switch 2 releases and see it that helps




  • Usually, when it comes to these kinds of upgrades, I either do one of two things. If the two consoles can play together, I usually will keep the second. With Nintendo consoles, I will keep one and sit on it (usually until the next generation) and then mod it.

    Or alternatively I’ll once in a blue moon, sell it to someone else for a fair price. It can help offset the cost of the new thing, and you know that your old device is still going to get used by someone else who can appreciate it.