• @Tangent5280@lemmy.world
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      155 months ago

      This doesn’t even make sense and I’m still laughing my ass off. Also the title makes it seem like adobe abandoned its attempt of its own accord instead of getting shafted by regulations.

  • Uglyhead
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    5 months ago

    Good!

    Adobe has ruined all they touch since way back. Most notoriously with Macromedia Flash acquisition and enshittification.

    • @Potatos_are_not_friends@lemmy.world
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      525 months ago

      Flash was great for a lot of reasons, but had to die because of insecurities and performance issues. Apple crushed it for a good reason. It did take us a few years to catch back up.

      But also, the market died. There’s nothing flash does that 2018 vanilla JavaScript can’t do. Yet nobody is really building tools like that anymore, and the hobby coders moved to other platforms like game makers or multimedia makers.

      • Uglyhead
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        275 months ago

        End of an era for sure. I agree, Adobe Flash had to go. Macromedia Flash was brilliant tho.

    • 𝒍𝒆𝒎𝒂𝒏𝒏
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      265 months ago

      I miss seeing the “Macromedia Shockwave” loading screen when firing up online games on Win 98 back in the day 😢

    • Psaldorn
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      165 months ago

      RIP Fireworks. I used it for shitty design rather than websites or whatever but it was so easy to use.

      • @Beetschnapps@lemmy.world
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        5 months ago

        Fireworks is a great example of why Adobe should keep its hands off figma.

        Macromedia built a product IN 1998 that had a lot of the features we take for granted in sketch, figma etc. today. Reusable symbols, a pixel accurate approach to UI design, “states” which were basically like how invision and figma handle hotspots and rudimentary prototyping…

        Then adobe bought it and sat on it, never really taking the product any further. All while the industry progressed and other people developed products like sketch and figma. Then adobe tried to copy that with XD, but never developed xd either compared to figma.

        Had the acquisition gone through I wouldn’t be surprised if figma then just withered on the vine just like fireworks. It’s clear the innovation is coming from outside of the house. _

    • @Ensign_Crab@lemmy.world
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      165 months ago

      I remember the guy Adobe put in charge of the Flash plugin on Linux whining in official public facing communication about how difficult it was to work with “minority browsers,” which he clarified to mean everything but Internet Explorer 6 running on Windows.

    • @SkippingRelax@lemmy.world
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      45 months ago

      Is anyone really missing flash? as much as I hate Adobe like the next guy, the internet is a better place without that proprietary crap infesting most websites for no good reason other than a cheap animation

      • @JonnyJ@lemmy.world
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        5 months ago

        I don’t miss Flash, but it’s hard to deny that back in the day, it was nice to have a tool that rendered content universally for web browsers. It was also fun to make shit in. 100% obviously we’re better off without relying on some proprietary software to render interactive components etc, but it did serve a purpose and give us a blueprint for what the web should, and often times should NOT be.

        But, Fireworks(also part of macromedia) was a fucking fantastic program and was lightyears ahead of its time. Adobe murdering it spawned Sketch, which spawned Figma. So the irony and dread of Adobe buying Figma was never once lost on me.

        I rely on these tools every workign day of my life, and fuck adobe for fucking with my workflow

    • jungle
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      5 months ago

      Wasn’t Apple the main force behind killing Flash?

      • Uglyhead
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        Adobe killed Flash by buying it up and making it complete shite. It was really decent before Adobe fudged it up, I.e.,slow and dangerous.

        Macromedia had done a great job with Flash. That’s why it became so popular in the first place.

          • @Lemminary@lemmy.world
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            45 months ago

            No, it’s more like a free Illustrator especially made for web design. Although it’ll spit out some shitty code, Figma isn’t a WYSIWYG static site generator. But you can still build prototypes and mockups of limited functionality complete with animations and user clicks that are just for show. It also has a fairly sizeable community with plug-ins and templates. It’s a really neat tool overall.

      • @Potatos_are_not_friends@lemmy.world
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        135 months ago

        Builds web page mockups, with interactivity.

        Designers these days should be thinking of the full web page. Hover states, transitions, where links go, accessibility, color, how it looks on mobile, desktop, 4k, etc.

        Using Photoshop to build websites is so 2010s and modern designers use something like Figma for that.

      • 0011010000110010
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        115 months ago

        Our companies designers use it to mock up application flows and how each screen, icon, font, colors, will look. Then our engineers use it as a guide for how the program should look and feel.

      • @ChicoSuave@lemmy.world
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        85 months ago

        Collaborative tool for drawing, sketching, charting, etc. in real time with others. Personally my team.uses it for the FigJam feature which lets us brainstorm ideas like on a whiteboard. It’s much easier to explain an idea with a whiteboard than in an email that tries to explain functions or features.

        • Uglyhead
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          25 months ago

          That’s where it’s at… an “all draw” and paste and collab. It’s really quite nice.

      • Uglyhead
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        75 months ago

        Figma is the future, really. It does so many things for designers across many spectrums. It’s no wonder Adobe wanted to scoop it up and shelve it all. It’s going to eat their lunch and they know it.

  • @TheGrandNagus@lemmy.world
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    625 months ago

    In a letter dated December 14th, Adobe rejected remedies suggested by the UK’s Competition and Markets Authority (CMA) to approve the merger following an in-depth antitrust probe. The authority wanted Adobe to make a significant divestment of assets, source code, and engineers to “restore the conditions of competition.” All parties were expected to discuss the CMA’s provisional decision to block the deal on December 21st, with a final deadline to approve or block the acquisition set for February 25th.

    Based CMA

  • @simple@lemm.ee
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    605 months ago

    Awesome news. Bless the regulators fighting back.

    As a result of the termination, Adobe will be required to pay Figma a reverse termination fee of $1 billion in cash.

    This does bring a smile to my face. Maybe companies will actually stop trying to mass acquire everything when there are risks involved.

    • @LifeInMultipleChoice@lemmy.world
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      25 months ago

      Or just write contracts that put the fall through on the smaller company that fails acquisition. (Seems more likely) Sucks, but many business acts do now

    • @echo64@lemmy.world
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      685 months ago

      pretty sure that’s what adobe wanted to charge me for wanting to cancel Creative Cloud

    • @Kemwer@lemmy.world
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      25 months ago

      I really hope that PenPot can catch up with Figma, it’s a decent alternative. But until at the very least they can offer better tools for components like variants and custom properties, there is just no way for anyone working professionally with Figma to switch.

  • AutoTL;DRB
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    85 months ago

    This is the best summary I could come up with:


    Following mounting pressure from regulators in the UK and EU, Adobe and Figma announced on Monday that both companies are mutually terminating their merger agreement, which would have seen Adobe acquire the Figma product design platform for $20 billion.

    As a result of the termination, Adobe will be required to pay Figma a reverse termination fee of $1 billion in cash.

    “Adobe and Figma strongly disagree with the recent regulatory findings, but we believe it is in our respective best interests to move forward independently,” said Adobe chair and CEO Shantanu Narayen in a statement.

    “While Adobe and Figma shared a vision to jointly redefine the future of creativity and productivity, we continue to be well positioned to capitalize on our massive market opportunity and mission to change the world through personalized digital experiences.”

    Developing…


    The original article contains 135 words, the summary contains 135 words. Saved 0%. I’m a bot and I’m open source!

  • @Lemminary@lemmy.world
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    75 months ago

    Good news! It was already heading in a shitty direction with the new chances that they overly hyped and then put behind their shitty Adobe subscription model. Old Figma would let you use it and master it before you bought it and it was successful.